March 27, 201510 yr Hello As title says, I want to not explicitly being the sound muted (or the game paused) when my game window looses focus. I'm having an twinview (dual-monitor) setup, switching between windows is absolutly normal for me... I found this: http://docs.unity3d.com/ScriptReference/Application-runInBackground.html However this is related to the scripting API of unity, is there a setting which I can apply to global.prefs etc.? Someone knows?
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