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[508] NullReferenceException spam after visiting a vendor


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Posted (edited)

1- Visit a vendor

2- Sell some stuff (not sure if this is absolutely necessary, but I did it)

3- Close the trade screen

4- Don't unpause the game (not sure if absolutely necessary, but that's how I did it)

5- Go into the inventory and start hovering over items with the shift key held down.

 

It's very important to have your shift held down. If you hover over your items without the shift key first, you won't get any errors after that.

 

The spam you get in the output.txt is the following:

 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0

  at Equippable.Init () [0x00000] in <filename unknown>:0

  at Equippable.GetValue () [0x00000] in <filename unknown>:0

  at Item.GetSellValue (.Store store) [0x00000] in <filename unknown>:0

  at Item+StoreItem.GetTooltipContent (UnityEngine.GameObject owner) [0x00000] in <filename unknown>:0

  at UIAbilityTooltipContent.Refresh () [0x00000] in <filename unknown>:0

  at UIAbilityTooltip.RefreshContent () [0x00000] in <filename unknown>:0

  at UIAbilityTooltip.Update () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at Equippable.GetValue () [0x00000] in <filename unknown>:0

  at Item.GetSellValue (.Store store) [0x00000] in <filename unknown>:0

  at Item+StoreItem.GetTooltipContent (UnityEngine.GameObject owner) [0x00000] in <filename unknown>:0

  at UIAbilityTooltipContent.Refresh () [0x00000] in <filename unknown>:0

  at UIAbilityTooltip.RefreshContent () [0x00000] in <filename unknown>:0

  at UIAbilityTooltip.Update () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)

Edited by Bester
IE Mod for Pillars of Eternity: link

1 answer to this question

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Posted

NullReferenceException indicates that you are trying to access member fields, or function types, on an object reference that points to null. That means the reference to an Object which is not initialized. More about.......NullReferenceException

 

Robert

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