Bester Posted March 27, 2015 Share Posted March 27, 2015 (edited) 1- Visit a vendor 2- Sell some stuff (not sure if this is absolutely necessary, but I did it) 3- Close the trade screen 4- Don't unpause the game (not sure if absolutely necessary, but that's how I did it) 5- Go into the inventory and start hovering over items with the shift key held down. It's very important to have your shift held down. If you hover over your items without the shift key first, you won't get any errors after that. The spam you get in the output.txt is the following: NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at Equippable.Init () [0x00000] in <filename unknown>:0 at Equippable.GetValue () [0x00000] in <filename unknown>:0 at Item.GetSellValue (.Store store) [0x00000] in <filename unknown>:0 at Item+StoreItem.GetTooltipContent (UnityEngine.GameObject owner) [0x00000] in <filename unknown>:0 at UIAbilityTooltipContent.Refresh () [0x00000] in <filename unknown>:0 at UIAbilityTooltip.RefreshContent () [0x00000] in <filename unknown>:0 at UIAbilityTooltip.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at Equippable.GetValue () [0x00000] in <filename unknown>:0 at Item.GetSellValue (.Store store) [0x00000] in <filename unknown>:0 at Item+StoreItem.GetTooltipContent (UnityEngine.GameObject owner) [0x00000] in <filename unknown>:0 at UIAbilityTooltipContent.Refresh () [0x00000] in <filename unknown>:0 at UIAbilityTooltip.RefreshContent () [0x00000] in <filename unknown>:0 at UIAbilityTooltip.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Edited March 27, 2015 by Bester IE Mod for Pillars of Eternity: link Link to comment Share on other sites More sharing options...
0 robertgalp Posted April 8, 2016 Share Posted April 8, 2016 NullReferenceException indicates that you are trying to access member fields, or function types, on an object reference that points to null. That means the reference to an Object which is not initialized. More about.......NullReferenceException Robert Link to comment Share on other sites More sharing options...
Question
Bester
1- Visit a vendor
2- Sell some stuff (not sure if this is absolutely necessary, but I did it)
3- Close the trade screen
4- Don't unpause the game (not sure if absolutely necessary, but that's how I did it)
5- Go into the inventory and start hovering over items with the shift key held down.
It's very important to have your shift held down. If you hover over your items without the shift key first, you won't get any errors after that.
The spam you get in the output.txt is the following:
NullReferenceException
Edited by Besterat (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()
at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0
at Equippable.Init () [0x00000] in <filename unknown>:0
at Equippable.GetValue () [0x00000] in <filename unknown>:0
at Item.GetSellValue (.Store store) [0x00000] in <filename unknown>:0
at Item+StoreItem.GetTooltipContent (UnityEngine.GameObject owner) [0x00000] in <filename unknown>:0
at UIAbilityTooltipContent.Refresh () [0x00000] in <filename unknown>:0
at UIAbilityTooltip.RefreshContent () [0x00000] in <filename unknown>:0
at UIAbilityTooltip.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Equippable.GetValue () [0x00000] in <filename unknown>:0
at Item.GetSellValue (.Store store) [0x00000] in <filename unknown>:0
at Item+StoreItem.GetTooltipContent (UnityEngine.GameObject owner) [0x00000] in <filename unknown>:0
at UIAbilityTooltipContent.Refresh () [0x00000] in <filename unknown>:0
at UIAbilityTooltip.RefreshContent () [0x00000] in <filename unknown>:0
at UIAbilityTooltip.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
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