Jump to content

Withdraw (priest lvl1 spell) is abusable


Recommended Posts

You can use the spell to put your ally into stasis for 20 seconds, and right now it's possible to block a doorway by having an ally withdrawn in the doorway, which makes him invulnerable but acts as an obstacle to the enemy. The AI doesn't know how to deal with this, so they stand there and you can take free potshots with your other characters. Since the abilitys cast time is also very small, once withdraw ends you can do it again without the person taking any damage in the time between. Currently this makes it possible to beat several fights that are way above you by abusing this mechanic.

 

Either give the ability a longer cast time, or make withdrawn allies not count as an obstacle.

 

Before people come in and say "just don't do it then", I don't. Just trying to give my 2 cents and contribute to balancing efforts.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...