I have the game settings option "Party members do not automatically initiate attacks on enemies when they become idle or attacked" de-selected, but their inclination to attack when attacked shouldn't take precedence above following a move order I've given them. When I'm trying to get an archer to pull back behind other party members, to execute a particular move, it should not be impossible to get them to do so, due to them stopping obeying my command and turning to melee-engage attackers even half second.
It is sensible to want a player character to attack upon being attacked, but clearly if, while being attacked a deliberate order to move is given, it is better that they follow that order, before doing anything further.
Having configured that party members will auto-attacks enemies who attack them is a player-designated command. The instruction to move mid-combat is also a player-designated command, and is an updated one over the default auto-reaction setting, and so must take obligatory precedence in the behaviour response of the character.
I also think it will be good to make "Party members do not automatically initiate attacks on enemies when they become idle or attacked" into two separate settings, because they are two different behaviours:
- Party members do not automatically initiate attacks on enemies when they become idle
- Party members do not automatically initiate attacks on enemies when they become attacked
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Delicieuxz
I have the game settings option "Party members do not automatically initiate attacks on enemies when they become idle or attacked" de-selected, but their inclination to attack when attacked shouldn't take precedence above following a move order I've given them. When I'm trying to get an archer to pull back behind other party members, to execute a particular move, it should not be impossible to get them to do so, due to them stopping obeying my command and turning to melee-engage attackers even half second.
It is sensible to want a player character to attack upon being attacked, but clearly if, while being attacked a deliberate order to move is given, it is better that they follow that order, before doing anything further.
Having configured that party members will auto-attacks enemies who attack them is a player-designated command. The instruction to move mid-combat is also a player-designated command, and is an updated one over the default auto-reaction setting, and so must take obligatory precedence in the behaviour response of the character.
I also think it will be good to make "Party members do not automatically initiate attacks on enemies when they become idle or attacked" into two separate settings, because they are two different behaviours:
- Party members do not automatically initiate attacks on enemies when they become idle
- Party members do not automatically initiate attacks on enemies when they become attacked
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