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Featured Replies

I have the game settings option "Party members do not automatically initiate attacks on enemies when they become idle or attacked" de-selected, but their inclination to attack when attacked shouldn't take precedence above following a move order I've given them. When I'm trying to get an archer to pull back behind other party members, to execute a particular move, it should not be impossible to get them to do so, due to them stopping obeying my command and turning to melee-engage attackers even half second.

 

It is sensible to want a player character to attack upon being attacked, but clearly if, while being attacked a deliberate order to move is given, it is better that they follow that order, before doing anything further.
 

Having configured that party members will auto-attacks enemies who attack them is a player-designated command. The instruction to move mid-combat is also a player-designated command, and is an updated one over the default auto-reaction setting, and so must take obligatory precedence in the behaviour response of the character.
 

I also think it will be good to make "Party members do not automatically initiate attacks on enemies when they become idle or attacked" into two separate settings, because they are two different behaviours:

 

- Party members do not automatically initiate attacks on enemies when they become idle

- Party members do not automatically initiate attacks on enemies when they become attacked

http://forums.obsidian.net/topic/72054-508-issues-with-auto-attack/

 

My characters just start auto-attacking even when I issue a command to run near an enemy as well. Disable Auto-attack was working properly in v480 and v495, but it doesn't appear to be working now :(

 

makes me not wanna play xD

 

Related reports from the beta:

 

http://forums.obsidian.net/topic/71319-480-disable-auto-attack-1-issue/

http://forums.obsidian.net/topic/70365-435-auto-attack-when-it-should-and-should-not-occur/

Edited by Sensuki

Do we now if this issue has been adressed or not? I have this problem as well and it is extremely irritating when characters ignore my commands to, for instace, move to another wantage point or target a specific enemy. Furthermore, I agree with the original post that it would be a good thing to split the setting into two different ones.

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