March 17, 201510 yr Same/similar to: http://forums.obsidian.net/topic/71097-480-ai-targetingpathfinding-issue-that-causes-idle-melee-units-in-combat/ This issue never happened in previous versions, so it's something new with the revamped pathfinding code. Seems that when using the combat pathfinding units can't find the way around other units on their team if their target is directly through them. I also think it's related to distance as well. Edited March 17, 201510 yr by Sensuki