Enemies that have ranged auto-attacks that have a shorter range than their field of view have an AI targeting issue where they always target the first enemy that initiated combat. If that enemy moves out of the range of their auto-attacks but they are still visible, they do not qualify for target re-acqusition. Only when the enemy is no longer visible will they re-target.
This probably needs to be changed so that if that character is idle for a certain amount of time, they should qualify for target reacquisition - and I would suggest not a very long idle time either. All targets should probably qualify for target re-acquisition if they've become idle tbh.
On top of that, they should probably qualify for target re-acquisition when combat starts as well, so they can select a better target than 'the first guy that attacked'.
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Enemies that have ranged auto-attacks that have a shorter range than their field of view have an AI targeting issue where they always target the first enemy that initiated combat. If that enemy moves out of the range of their auto-attacks but they are still visible, they do not qualify for target re-acqusition. Only when the enemy is no longer visible will they re-target.
This probably needs to be changed so that if that character is idle for a certain amount of time, they should qualify for target reacquisition - and I would suggest not a very long idle time either. All targets should probably qualify for target re-acquisition if they've become idle tbh.
On top of that, they should probably qualify for target re-acquisition when combat starts as well, so they can select a better target than 'the first guy that attacked'.
Edited by Sensuki0 answers to this question
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