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[435] Shift-select issues




In the Infinity Engine games (yes, my favourite saying), you could shift-select and control-select characters. In Pillars of Eternity you can control select characters, but it looks as if shift-select is half-implemented or something.

When you hold shift and select another character, the selection circle of the character that you previously had selected stays selected. This gives you the impression that they are selected, when they are not.

Personally I don't see why you shouldn't be able to both control and shift select/unselect characters. I don't believe that it would interfere with shift-queuing of actions.

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