In this video, I lure Sevis into targeting the BB Priest (all of the other ones do because she's the closest party member). I run the BB Priest behind another character and block the pathing space to the BB Priest. Sevis takes a very long time to target another character. Some of the other characters have the same issue.
In this video, you can see that Stone Beetles qualify for target re-acquisition after they burrow (but only if they burrow). Wood Beetles however have horrible targeting AI. The Wood Beetle never stops targeting the first character they saw. It decided to use it's corrode spit twice on the closest character to it at a certain point in time, but then went back to targeting the character it originally saw.
You can also see that in this video, engagements are still buggy. Does engagement check for isMoving? Because a) That wood beetle should never have been able to get an engagement on that character, and b) the engagement should have ended as soon as it started moving.
Ancient Memory also plays hit SFX when it hits party members, when it shouldn't. I'll bet this happens on other friendly ticking auras as well (Chants, perhaps), and friendly buff spells.
I will keep adding videos on this subject, with other bugs I find while I'm doing it
Edited by Sensuki
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Sensuki
In this video, I lure Sevis into targeting the BB Priest (all of the other ones do because she's the closest party member). I run the BB Priest behind another character and block the pathing space to the BB Priest. Sevis takes a very long time to target another character. Some of the other characters have the same issue.
In this video, you can see that Stone Beetles qualify for target re-acquisition after they burrow (but only if they burrow). Wood Beetles however have horrible targeting AI. The Wood Beetle never stops targeting the first character they saw. It decided to use it's corrode spit twice on the closest character to it at a certain point in time, but then went back to targeting the character it originally saw.
You can also see that in this video, engagements are still buggy. Does engagement check for isMoving? Because a) That wood beetle should never have been able to get an engagement on that character, and b) the engagement should have ended as soon as it started moving.
Ancient Memory also plays hit SFX when it hits party members, when it shouldn't. I'll bet this happens on other friendly ticking auras as well (Chants, perhaps), and friendly buff spells.
I will keep adding videos on this subject, with other bugs I find while I'm doing it Edited by Sensuki
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