When you issue a new movement command at a sharp vector to a character that is just about to stop moving, that character's stop animation appears to keep playing even though their model still moves and they didn't stop.
Expected Result: as soon as a new movement command is issued, it should just change to the movement animation on the next frame, so that the glitch does not occur.
Question
Sensuki
When you issue a new movement command at a sharp vector to a character that is just about to stop moving, that character's stop animation appears to keep playing even though their model still moves and they didn't stop.
Expected Result: as soon as a new movement command is issued, it should just change to the movement animation on the next frame, so that the glitch does not occur.
Related movement glitch topics
http://forums.obsidian.net/topic/70592-435-queued-movement-commands-ai-and-player-cause-run-animation-glitches
http://forums.obsidian.net/topic/70492-435-interrupts-do-not-stop-movement-and-cause-characters-to-slide/
http://forums.obsidian.net/topic/70485-435-female-dwarf-run-animation-glitch/
http://forums.obsidian.net/topic/70428-435-character-periodical-run-animation-hitch-im-not-crazy-right
Edited by Sensuki0 answers to this question
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