Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[435] Several Issues with Combat State / Fog of War / Animal Companion

Featured Replies

 

In this video, I try my usual test that I do every patch where I try and pull Medreth's group around the Church to see if the game now has updated AI targeting clauses.

 

In this version I noticed a few changes that are either buggy or not implemented correctly:

 

  • Most units now completely lose interest in combat if they can no longer see you through the Fog of War
  • The Cowled Priest and Medreth now seem to have heat-seeking AI, which is fine but the group AI is inconsistent
  • There appears to be updated AI targeting loops while moving for character classes now but it's very slow, I tested it to see if the Cowled Monk would attack my Wizard as I pulled him past, but it took three attempts to even get it to finally work
  • Now that Ranger and Animal Companion Health is split, there is are a few issues with the Ranger Animal Companion getting knocked out
    - They are still targetable on the ground (but any targeted moves automatically cancel)
    - If you kill them and there's no other enemies in sight, the combat state ends and they repeatedly get up over and over again

I would suggest that units still chase through the fog of war, they just need to update their targeting faster while moving. Units in the Infinity Engine games did this virtually instantly. I can provide videos of what happens in the Infinity Engine games if needed.

I would also suggest that enemy animal companions be killed when they are dropped, rather than knocked out. They could also possibly be tougher (Animal Companions in general) as they go down really easily, and the Ranger gets a huge debuff from it. Makes them quite a liability.

  • Author

 

 

If the Ranger or their Companion are knocked out near an enemy while the other is far away, they will no longer repeatedly fall unconscious. - NEEDS VERIFICATION

 

Yeah, not fixed.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.