I have two issues with the behavior of initiating dialogue with an NPC
#1 - When you click on an NPC to initiate dialogue, I believe that their selection circle should change to a targeting reticle, as that gives better feedback to let you know that you have actually initiated dialogue with that NPC.
(This is also what happened in the Infinity Engine games)
#2 - It would be better if when you initiated dialogue that the character turn to face you either when you click on them or when dialogue begins (probably when you select them would be better) as that gives better feedback of who you are speaking to, and looks more realistic
The NPC could then return to their default stance / position when dialogue ends if combat was not initiated.
Here is a video demonstrating this from Baldur's Gate 2
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Sensuki
I have two issues with the behavior of initiating dialogue with an NPC
#1 - When you click on an NPC to initiate dialogue, I believe that their selection circle should change to a targeting reticle, as that gives better feedback to let you know that you have actually initiated dialogue with that NPC.
(This is also what happened in the Infinity Engine games)
#2 - It would be better if when you initiated dialogue that the character turn to face you either when you click on them or when dialogue begins (probably when you select them would be better) as that gives better feedback of who you are speaking to, and looks more realistic
The NPC could then return to their default stance / position when dialogue ends if combat was not initiated.
Here is a video demonstrating this from Baldur's Gate 2
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