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Posted

The pause FPS gain only happens in combat. When you're not in combat there's no FPS gain when pausing.

 

AI / Scripts? I doubt that. I guess particle effects are not optimized. I dont think PoE uses mesh colliders or something similar.

  • 1 month later...
Posted (edited)

Animations are 30 FPS, the frame rate and animation frame rate are not linked. I get 60-150 FPS in the press version (My **** CPU slows the game down when there's lots of characters on the screen)

Edited by Sensuki
Posted

Animations are 30 FPS, the frame rate and animation frame rate are not linked. I get 60-150 FPS in the press version (My **** CPU slows the game down when there's lots of characters on the screen)

 

So is the performance better in the press version compared with 480?

Posted

Yes it is, but the same core problem still exists - areas with lots of units in them have slowdowns.

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