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[435] Ogre Cave needs adjusted lighting and Ambient Maps





There appears to be some funky lighting issues in this area now (especially at the doorway)


And the area looks washed out, and characters look noticeably murky




I have noticed that the Dyrford Village, its interiors and the Dyrford Crossing have had some lighting/ambient map passes done between v392 and v435, perhaps this one was missed?

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