Sensuki Posted February 4, 2015 Posted February 4, 2015 As seen here, bonus Interrupt is not being calculated correctly and is giving insanely inflated values.
0 Sensuki Posted February 5, 2015 Author Posted February 5, 2015 (edited) Interrupting Blows is also being treated as an Integer I think I found the culprit in the code In CharacterStats.cs public float ComputeInterruptHelper(AttackData.InterruptScale baseInterrupt) { float num = AttackData.InterruptValue(baseInterrupt); float num2 = (this.StatInterruptMultiplier - 1f) * 100f; float num3 = (this.InterruptMultiplier - 1f) * 100f; num += num2; return (num + num3); }Both values StatInterruptMult (which if say 18 would be 1.48) and InterruptMult (Interrupting Blows would be 1.15) are -1 and then * 100, making them 48 and 15, respectively. They are then added to the Base Interrupt Edited February 5, 2015 by Sensuki
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As seen here, bonus Interrupt is not being calculated correctly and is giving insanely inflated values.
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