Sensuki Posted February 4, 2015 Share Posted February 4, 2015 As seen here, bonus Interrupt is not being calculated correctly and is giving insanely inflated values. Link to comment Share on other sites More sharing options...
0 Sensuki Posted February 5, 2015 Author Share Posted February 5, 2015 (edited) Interrupting Blows is also being treated as an Integer I think I found the culprit in the code In CharacterStats.cs public float ComputeInterruptHelper(AttackData.InterruptScale baseInterrupt) { float num = AttackData.InterruptValue(baseInterrupt); float num2 = (this.StatInterruptMultiplier - 1f) * 100f; float num3 = (this.InterruptMultiplier - 1f) * 100f; num += num2; return (num + num3); }Both values StatInterruptMult (which if say 18 would be 1.48) and InterruptMult (Interrupting Blows would be 1.15) are -1 and then * 100, making them 48 and 15, respectively. They are then added to the Base Interrupt Edited February 5, 2015 by Sensuki Link to comment Share on other sites More sharing options...
Question
Sensuki
As seen here, bonus Interrupt is not being calculated correctly and is giving insanely inflated values.
Link to comment
Share on other sites
1 answer to this question
Recommended Posts