February 4, 201511 yr As seen here, bonus Interrupt is not being calculated correctly and is giving insanely inflated values.
February 5, 201511 yr Author Interrupting Blows is also being treated as an Integer I think I found the culprit in the code In CharacterStats.cs public float ComputeInterruptHelper(AttackData.InterruptScale baseInterrupt) { float num = AttackData.InterruptValue(baseInterrupt); float num2 = (this.StatInterruptMultiplier - 1f) * 100f; float num3 = (this.InterruptMultiplier - 1f) * 100f; num += num2; return (num + num3); }Both values StatInterruptMult (which if say 18 would be 1.48) and InterruptMult (Interrupting Blows would be 1.15) are -1 and then * 100, making them 48 and 15, respectively. They are then added to the Base Interrupt Edited February 5, 201511 yr by Sensuki