Only happens the very first time you select them after they start their reload. I have managed to produce it on other animations/units, and one time just plain selecting any character would interrupt any combat action they were doing and cancel everything, including recovery - but I was not recording when I managed to do that.
This could possibly be related to this - which I understand has already been fixed internally.
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Sensuki
Only happens the very first time you select them after they start their reload. I have managed to produce it on other animations/units, and one time just plain selecting any character would interrupt any combat action they were doing and cancel everything, including recovery - but I was not recording when I managed to do that.
This could possibly be related to this - which I understand has already been fixed internally.
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