AlperTheCaglar Posted October 5, 2014 Posted October 5, 2014 I really enjoy the spell interface-- and yet-- In its current incarnation, when you want to cast or use an ability, the tooltip that appears is an immediate mathematical effect of the said spell or ability. Lore, or gameplay flavor text arrives when you extra click it. However, I believe it should be the reverse. Similar to Baldur's Gate 2, IWD1/2. Flavor text should be primary, and numbers/effects/durations text should be in the expanded tooltip or detailed explanation of each spell. Having a MOBA like OOC spell menu right from the get go is not a great idea for a cRPG. 2
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