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Sensuki's Suggestions #016: Navmesh for AoE Targeting

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Currently you cannot target AoE spells over patches of rocks and stuff that have no navmesh (pathable terrain) and these areas are stopping AoE spells from affecting units on the other side.

I have seen some screenies of the Obsidian Level Design editor for PE where they have purple navmesh. I think they should have a special 'navmesh' that can be targeted by spells that they can put over patches of terrain where characters shouldn't be able to walk, but spells should affect.

There may already be something like this currently, just that the rocky areas in the Dyrford Crossing don't have it.

Previous Suggestions:

Animations & Model Collision

Inventory Mockup

Dyrford Crossing Area Design

Main HUD Mockup

Beta Version Review v257 bb

Fog of War

Inventory & Item Tooltips

Combat Feedback Comparison - some stuff implemented

Re-wrote CC Class Ability Descriptions

Item Descriptions and Contextual UI Rant

Area Map Functions *IMPLEMENTED*

Main UI Tooltip Stuff *IMPLEMENTED*

Selection Circles and Targeting *IMPLEMENTED*

Vertical Sync *IMPLEMENTED*

Edited by Sensuki

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