Sensuki Posted September 6, 2014 Posted September 6, 2014 (edited) Currently you cannot target AoE spells over patches of rocks and stuff that have no navmesh (pathable terrain) and these areas are stopping AoE spells from affecting units on the other side.I have seen some screenies of the Obsidian Level Design editor for PE where they have purple navmesh. I think they should have a special 'navmesh' that can be targeted by spells that they can put over patches of terrain where characters shouldn't be able to walk, but spells should affect.There may already be something like this currently, just that the rocky areas in the Dyrford Crossing don't have it.Previous Suggestions:Animations & Model CollisionInventory Mockup Dyrford Crossing Area Design Main HUD Mockup Beta Version Review v257 bb Fog of War Inventory & Item Tooltips Combat Feedback Comparison - some stuff implemented Re-wrote CC Class Ability Descriptions Item Descriptions and Contextual UI Rant Area Map Functions *IMPLEMENTED* Main UI Tooltip Stuff *IMPLEMENTED* Selection Circles and Targeting *IMPLEMENTED* Vertical Sync *IMPLEMENTED* Edited September 6, 2014 by Sensuki 13
Recommended Posts