Description: 3 Skeletons summoned by my PC chanter did not vanish after the first combat with the beetles. (it was my first time using the ability so I assume they are supposed to vanish after combat) They persisted through three or four fights until 2 of them were hit by the combat freeze bug. After all that I could not travel between maps.
Comments
I'm seeing the following lines in the output_log
CRE_Skeletal_Fighter_Summon(Clone) doesn't have a CompanionInstanceID. This is okay for pets, not named companions!
I don't think I did anything special to cause this. It was a fresh game. Path of Iron so there was no saving and loading. I had visited all the buidlings in the village and had completed cat&mouse. I was however using a custom chant on the chanter. I think it was the speed buff, fire buff and stamina drain.
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hank morgan
Description: 3 Skeletons summoned by my PC chanter did not vanish after the first combat with the beetles. (it was my first time using the ability so I assume they are supposed to vanish after combat) They persisted through three or four fights until 2 of them were hit by the combat freeze bug. After all that I could not travel between maps.
Comments
I'm seeing the following lines in the output_log
CRE_Skeletal_Fighter_Summon(Clone) doesn't have a CompanionInstanceID. This is okay for pets, not named companions!
I don't think I did anything special to cause this. It was a fresh game. Path of Iron so there was no saving and loading. I had visited all the buidlings in the village and had completed cat&mouse. I was however using a custom chant on the chanter. I think it was the speed buff, fire buff and stamina drain.
output_log2.zip
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