August 22, 201411 yr Description: 3 Skeletons summoned by my PC chanter did not vanish after the first combat with the beetles. (it was my first time using the ability so I assume they are supposed to vanish after combat) They persisted through three or four fights until 2 of them were hit by the combat freeze bug. After all that I could not travel between maps. Comments I'm seeing the following lines in the output_log CRE_Skeletal_Fighter_Summon(Clone) doesn't have a CompanionInstanceID. This is okay for pets, not named companions! I don't think I did anything special to cause this. It was a fresh game. Path of Iron so there was no saving and loading. I had visited all the buidlings in the village and had completed cat&mouse. I was however using a custom chant on the chanter. I think it was the speed buff, fire buff and stamina drain. output_log2.zip
August 23, 201411 yr Author Following on from this I restarted the game and resumed the save. The skeletons were gone and I could proceed into the eastern dungeon. When I cast the summon again 6 skeletons appeared and then the game crashed. Path of iron so I'm afraid I have no save game to share. Edited August 23, 201411 yr by hank morgan
August 25, 201411 yr I've encountered a similar problem. I summoned a wind blight that: never dies/unconjures often refuses to move at all (but not always) - well it never actually took part in a fight, except (maybe, not sure) the one I summoned it for moves at half the speed of other party members, which wouldn't be a problem if it wasn't for the fact that it... ... is actually considered a party member, meaning that my heroes can't leave a map without it!