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Please don't tie scroll speed to framerate!

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I've noticed that when the beta bugs out and framerate drops occasionally, the screen scroll speed also takes a dive. Tying scrolling to framerate was a really poor decision and it's hard to believe it's happened in 2014.

 

Since it's probably too late to change this fundamental engine functionality, is there at least going to be a 60fps frame cap? Otherwise it's going to scroll twice as fast on 120Hz monitors.

 

At least the game timer itself didn't appear to be tied to frame rate. That's one part of the Infinity engine games you don't need to replicate.

Agreed, I reported this in one of my videos (the area map one).

Edited by Sensuki

Yes its a little weird how recently a LOT of games have been doing this i have no clue why.

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