bronzepoem Posted July 28, 2014 Share Posted July 28, 2014 (edited) In old-school RPGs, we always found something out of the system. E.g,most swords are just weapon, suddenly you found a sword which can talking with you. Most of the spells should using to combat or buff, but one day you learn the spell "Wish“.Pocketpicking always get coppers or items,but one day you get a letter which involve you into a plot. Or like that,dialogues usually check attributes, but a few dialogues checked your lore,class,or even what you weared. Rangers usually have the same ability tree,but one of your range companion have a special ability which no one else have. That's the old-school RPG style,set system,but not stick to system.Those out of system elements just like herbs in dish,which are trivial,but support great fun.They make the world alive,not only a mathematics game. So that's what I expect in PoE,design great systems,then hide them deeply. Edited July 28, 2014 by bronzepoem 3 Her mind is Tiffany-twisted, She got the Mercedes Benz She's got a lot of pretty, pretty boys, that she calls friends How they dance in the courtyard, sweet summer sweat. Some dance to remember, some dance to forget Link to comment Share on other sites More sharing options...
Marky Posted July 28, 2014 Share Posted July 28, 2014 Yeah, little quirks here and there can add a lot of charm. I remember classic Minsc being a ranger, who could berserk and had boo occupying an item slot. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now