So Josh announced that PE won't do GM sucker punches. Meaning, encounters you're only likely to beat the second, third, or fourth time around because beating them requires foreknowledge of what you're going to be facing and how.
That is good in my opinion. I always thought this kind of thing was lazy design masquerading as challenge. However, it's not obvious how the game will or should play with this element removed. Something could be lost. In particular, I think preparation is a fairly im
They do in tabletop. In a game where you can reload, such as ours (excluding Trial of Iron), they don't create fear as much as annoyance. For many players, getting sacked by a Disintegrate effect simply means a reload and a metagame revision of their prepped defenses. In the second attempt, what would in tabletop induce fear isn't even an annoyance; it's simply obviated by a hard counter. BG's Protection from Petrification is a 2nd level wizard spell and grants blanket immunity. If you have