I was hoping someone might have any information that can get my copy of the game to work. I recently sold my xbox and upgraded to the one but realy wanted to play the game So I installed windows xp (i know just had an old key lying around) onto a macbook pro and am having issues getting the DX9 DLL files to register as being found.
; Win32 engine defaults configuration file
[Engine.Render] default_brightness = 0.138000 default_contrast = 0.946001 default_gamma = 2.2 default_contrast_range_low = 0.09 full_screen = 1 full_screen_width = 0 ; 0 -> desktop width full_screen_height = 0 ; 0 -> desktop height window_width = 1280 window_height = 720 adapter = -1 ; -1 -> primary shadow_quality = 2 ; 0:25%, 1:50%, 2:100%, 3:200%, 4:300%, 5:400%, 6:800% msaa = 1 support_aspect_ratio_4_3 = true support_aspect_ratio_16_10 = true support_aspect_ratio_custom = true default_display_conversion = box ; box|stretch|crop dist_fade_duration = 0.5 ; time it takes for something to fade once the range is reached dist_fade_in_range = 40.0 ; distance from camera that the object will begin to fade back in at. dist_fade_out_range = 45.0 ; distance from camera that the object will begin to fade out at. s3d_ar_multiplier = 1.3 ; aspect ratio multplier used to adjust the culling frustum for 3D. use_directx_11 = true ; false=DX9, true=DX11
This is the engine data. It looks as if it is trying to use DX11, which I don't even think is installed and ingoring the DX9 files. I've been away from windows for too long to start messing with that so I was wondering if anyone had any idea of what I could do in order to get this game to run properly on XP running on parallels on a mac.
Question
ClutchReilly
Hello!
I was hoping someone might have any information that can get my copy of the game to work. I recently sold my xbox and upgraded to the one but realy wanted to play the game So I installed windows xp (i know just had an old key lying around) onto a macbook pro and am having issues getting the DX9 DLL files to register as being found.
; Win32 engine defaults configuration file
[Engine.Render]
default_brightness = 0.138000
default_contrast = 0.946001
default_gamma = 2.2
default_contrast_range_low = 0.09
full_screen = 1
full_screen_width = 0 ; 0 -> desktop width
full_screen_height = 0 ; 0 -> desktop height
window_width = 1280
window_height = 720
adapter = -1 ; -1 -> primary
shadow_quality = 2 ; 0:25%, 1:50%, 2:100%, 3:200%, 4:300%, 5:400%, 6:800%
msaa = 1
support_aspect_ratio_4_3 = true
support_aspect_ratio_16_10 = true
support_aspect_ratio_custom = true
default_display_conversion = box ; box|stretch|crop
dist_fade_duration = 0.5 ; time it takes for something to fade once the range is reached
dist_fade_in_range = 40.0 ; distance from camera that the object will begin to fade back in at.
dist_fade_out_range = 45.0 ; distance from camera that the object will begin to fade out at.
s3d_ar_multiplier = 1.3 ; aspect ratio multplier used to adjust the culling frustum for 3D.
use_directx_11 = true ; false=DX9, true=DX11
[Engine.Audio]
enabled = 1
enable_communication = 1
[Engine.Physics]
ragdolls_enabled = 1
[Engine.Input]
preferred_device = gamepad
[Game.Default]
project_name = Onyx
npc_chatter_cooldown = 3.0
creature_chatter_cooldown = 4.0
This is the engine data. It looks as if it is trying to use DX11, which I don't even think is installed and ingoring the DX9 files. I've been away from windows for too long to start messing with that so I was wondering if anyone had any idea of what I could do in order to get this game to run properly on XP running on parallels on a mac.
Many thanks if anyone has any idea!
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