December 26, 201312 yr I took part in the Wasteland 2 beta and one of the first things I noticed was their issues with mouse lag. So I submitted a suggestion that they implement Raw Mouse Input as the default method of getting the mouse data for the game. I assume that the engine programmers for the game already know how to do this, but if not - here are two very important links. http://msdn.microsoft.com/en-us/library/windows/desktop/ms645590(v=vs.85).aspx http://msdn.microsoft.com/en-us/library/windows/desktop/ee418864(v=vs.85).aspx This also makes it easier for Windows 8.1 users as currently there is a huge bug with the Windows 8.1 mouse where people get awful polling rates and terrible mouse lag on any non-optimized games. Microsoft have only fixed certain FPS games and the rest require a registry hack. I had to do this for Wasteland 2 originally: http://support.microsoft.com/kb/2908279
December 27, 201312 yr I wonder how this affects game portability? There are going to be OS X and IIRC Linux versions as well. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
December 27, 201312 yr Author Depends on the input library they use. I'm not sure if Raw Input works on OSX or Linux, OSX has the worst mouse performance out of any OS. Games that offer the option usually include a software cursor option as well. Some guy was able to do a Hardware Cursor for 0 A.D. in Linux and OSX http://lazybottom.snowglo.be/hardware-cursors-in-0-a-d-for-linux-and-osx/ Edited December 27, 201312 yr by Sensuki
December 27, 201312 yr I'm pretty sure it's possible to get it to work, but the libraries are bound to be different. The feature would have to be ported specifically. Anyway I'm sure Obs know what they're doing; the mouse works just fine on most Mac games I've played so it'd be a bit strange if PoE proves a problem. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
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