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About exp gain and different playstyles


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You have to be careful not to pigeonhole. The sort of player who enjoys finding nonviolent solutions to some problems and violent solutions to other problems shouldn't end up crappy at both for having the audacity of mixing up their approach based on the situation.

 

 

If you use violence at certain junctures, you'll get the extra loot that comes with murdering those opponents. I doubt it won't be profitable.

"Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."

 

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