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Featured Replies

Some tidbits of important info here:

 

  • Looks like the team has fixed the lighting hot-spot issues that were present in the original screenshot (ie. on the statues)
  • Changed the lighting used on the 3D Environment areas for better, more tweakable and more consistent quality
  • Solved a mystery (Color grading for areas for different times of day)
  • Looking at using a GPU-accelerated Octane Rendering to speed up area map rendering
  • Kaz's paintover on the new render is awesome and can be done in an acceptable time and does not interfere with dynamic lighting
  • There's also some Rogue info there as well

 

w0lb.png

Edited by Sensuki

Interesting info, thanks.

"It has just been discovered that research causes cancer in rats."

Do the advances in simulated lighting mean they can have environmental shadows change according to the time of day, or do they still have to stick with static shadows?

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