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Magic, for magic classes only or for everyone?


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A solution to this, that I've noted before, is to make magic actually magical. What's being described here is differently flavored technology (systematic manipulation of reality through mastery of the laws of physics) as opposed to any sort of historical conception of magic (inconsistent interaction with an arcane and supernatural power). Magic isn't technology that's invoked by waving your hands, but voodoo and witchcraft - neither of which lends themselves to reproducibility or economies of scale.

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Just because powers that are magical in nature are derived from and powered by the individual soul doesn't necessarily mean that magical powers will be all that common place in P:E.  One can look at this as akin to Qi (China) or Prana (Vedic); everyone has life energy and it courses through the world, but gaining any mastery over these forces takes a great deal of training, discipline and self-sacrifice.  It's not exactly the same because souls are ostensibly individual, but the same principles apply.

 

A farmer, as used in some of the above examples, will likely spend his day in bake breaking labor, not honing his skills to a knife's edge, or in inner contemplation.  If someone like that has any access to the power of their soul, it may come at a cost so great or risky as to discourage any attempt at utilizing such potential.

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Don't understand how people get the idea that magic is everything uncommon.

For a definition of what magic actually is, look up Wikipedia: 

 

Magic may refer to:

Putting the gaming, fantasy and show-magic context aside, the definition we are looking for would be:

 

Magic (paranormal), the use of paranormal methods to manipulate natural forces

Have fun with that. 

Edited by Iucounu
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