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Necrovox

Charracters customisation, and "Freemode".

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Hello people,

Just for say i wan't a lot of Charracters customisation, to make lot of differents styles !

(for me it is Goth ! to kick some vampire's and Gothofake's ass !)

How much of parrameters we can have in the final game ?

 

and finally, it is an "openworld" gameplay to travel in south park and speak with charracter and do minigames or choose queste ?

we ca ncontinu the game in a "freemode" after the end of the final quest ?

 

Thanks, have a black day...

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I'm wondering this too. Is it an open world, with side quests, etc, or do you just carry on along a set path?

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There's plenty of space between totally linear and sandbox. I suspect given the graphical style of the series and the gameplay they went for, it wil fall somewhere in between, with a linear progression and room for exploration and backtracking.

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There's plenty of space between totally linear and sandbox. I suspect given the graphical style of the series and the gameplay they went for, it wil fall somewhere in between, with a linear progression and room for exploration and backtracking.

Would that be something like Skyrim, per se?

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There's plenty of space between totally linear and sandbox. I suspect given the graphical style of the series and the gameplay they went for, it wil fall somewhere in between, with a linear progression and room for exploration and backtracking.

Would that be something like Skyrim, per se?

 

I'm not sure what you mean, but what I was trying to say is that it seems unlikely to me that the game will be as open as Skyrim. Then again, who knows, it's not like we really have a lot of solid info at this point, THQ is keeping everything close to its chest.

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