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ADOM - Resurrection and ADOM II


Cultist

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Ancient Domains of Mistery is back and kicking!

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The father of high-quality rogue-like RPGs is back. More to that - Thomas Biskup is developing ADOM II along with regular vanilla ADOM updates. Here's his blog.

Super-hardcore gameplay, flexibility, survival, dozens of races, classes, hundreds of monsters, items, spells, artifacts, taing, companions and so on and so on.

Crowd-funding campaign already gathered 2 times more than was expected (91000$) but as with PE you can plenge your support.

If you are familiar with other rogue-RPGs like NetHack or Dwarf Fortress then you most probably already know ADOM, but in case you are new, then you definetely should try it. It has ACSII graphics, but that is exactly the case when graphics does not matter. Like games of old it is gameplay and complex system that makes the game shine. With ACSII graphics you can implement hundreds of monsters that require no graphics, but each has their own unique features. At first it looks extremely difficult to understand the system and controls, but once you memorised main keys everything turns out easy...and fun!

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