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Companions contributing to non combat challenges


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How do you guys feel companions contributing to non combat challenges should work? While i liked soz's system if there was a skill challenge to be "won" so long as your group was some what diverse you'd be able to win it which didn't feel right to me. The other system i can think of to go off of would be in da2 and nwn2 oc where you could have a companion interrupt for you. (Qara tossing fireballs to distract the city watch or Varric smoothing someone over) but i'm not sure how something like that would work with adventurer hall companions.

Edited by Inertia
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All for that during dialong and non combat situation, it helps "endear" characters to the player so long that it does not happen so often that it takes too much player attention away from their own character. Aside from the helpful in dialog options and skill checks, I would also like to see the ability to use non-active (not in your current group) characters for stuff such as crafting, taking care of the maintainance of the keep. Heck, it would be even better to send them on small mission and quest that could (slightly) influence how the plot plays out.

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I think the DA/KOTOR way with interuptions would be best. Like Bastila/Kreia mind warping people if your skill wasn't good enough. It added character, and added "I didn't know that could happen" moments. Having all skill checks check all skills of the party does make things too easy I think.

If that's used atleast make one person spokes person and have all the skill checks, instead of every one of them being an option.

 

Also, yeah, I don't see how the interuption scheme would work with the Adventurer's Hall :/

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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Formerly known as BattleWookiee/BattleCookiee

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