Kane_Severance Posted October 25, 2012 Posted October 25, 2012 I know I read that there will be auto-pause in the game. I hope they plan on including many options for autopause. Things like pause on enemy sighted, pause on trap spotted, pause on spell being cast, etc. are all important to me. I hate RTS games because I'm not good at quickly micromanaging units. In Project Eternity I want to be able to effectively and throrougly manage the party in tactical combat.
Sensuki Posted October 25, 2012 Posted October 25, 2012 Baldur's Gate and Icewind Dale had these and P:E likely will too. I daresay they won't be that hard to implement. I won't be using them though.
jivex5k Posted October 25, 2012 Posted October 25, 2012 There was a statement saying this is their intention.
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