Osvir Posted October 1, 2012 Share Posted October 1, 2012 Hi! :D Coming from here: http://forums.obsidi...um-ideas-draft/ Loving the ideas from rjshae * Side-Kick Heroes, could be called NPC's In another thread we discuss Hero/Companion stuff.. shoo shoo read it if you're interested I'm not going to explain it: http://forums.obsidi...be-a-companion/ Roaming dynamically through the world as you do, at the same time. So each and every single one of these NPC's usually have their own quests, their own wills and desires that they are aiming for. But for some damn reason they can't do it on their own. In fact they can't. Who says this!? Minsc could not have taken on the Gnoll Fortress himself!? Okay, although he asks for aid and help mechanically from the game's perspective. But who really says roleplaying-wise that he couldn't? What if Minsc saves Dynaheir on his own, and they continue on their pilgrimage together and there is a chance that you might meet them on their continued questing. Yes, NPC's have quests themselves that they do, at the same time as you do. Some of these errand quests might exist at one point, and at another they are gone because some other fool of an errand boy did them. This could in itself turn out into a personal quest, track down this Side-kick Hero who is stealing all of your errand quests and either duel him to the death to make him stop, convince him to stop. Terrify him, make him submit under your almighty ruling hand or else he'll find himself the lesser of hands. Make him join your party, be friends, or out of curiosity, heck, steal all his belongings and his wife. Jokes aside, I think you understand where I'm going with it. * Under-bosses, Mid-Boss (Disgaea xD), Mastermind Supreme Evils, Super Villains Similarly to the Side-Kick Heroes, these demons, thugs, bandits and chaotic galore, would all have history. All from when you start the game, some may have been evil for quite some time, some pure as an innocent little puppy dog. Villains could once have been one of the Side-Kick heroes you met. Maybe you even created one of them :-o.O-: - Dungeon Mechanic: You clean out an entire infestation of Goblin's in a system of caves. Couple of weeks later, in-game time, bandits have begun taking refugee and are now terrorizing the nearby locals with taxes, kidnapping. If you let it be, it'll rise up to another level. Maybe the villager's will take action themselves causing a rebellion, or you can enter the dungeon and save the village. Depending on how you return to the village, a different dynamic will take place. You return to tell the villager's that they do no longer need to fear them rugtugs and bugs, and your name is in forever their glory. Maybe even a statue is raised after you. Maybe you just loot the cave, ditch the village and continue your journeys. The next time you appear you hear stories of a "Mysterious Stranger" passing through, much like yourself. Giving your character more mysterious depth of story. Maybe you return and you demand pay, afterwards you'll be looked down upon with a small bitter satisfaction. Perhaps you say "My character is Chaotic Evil, now you die!" and utterly destroy the village, laughing at the destruction you incite in the piles of ashes and flames. - Further Dungeon Villains: Some may take over countries, some may take over villages. Some might become Irenicus, other's simply hermits. Some set on finding you. Some may build cities, and wage war against another faction. All which you can interact with and change the outcome of. A living world. - Generic NPC Reaction: Fable has it, NPC's running up to you, falling in love with you, following you to their grim death's to be sacrifices for a Longbow. Applauding to you, laughing at you a la "Chicken chaser!~". What about different animations, different reactions? Instead of having the entire population "Loving" you, what about the critics? The rivals and nemesis'? If you play an awfully bright shining full plate Paladin, will you simply shine down your light on ALL of the population, and they will simply bask in it? Are there not shadows in every nook and cranny? Maybe there is a rival Paladin faction that spits upon your progress. Some might not bother much at all. Variety * Fame System You would have a fame system, as would pretty much every villain, creature, village/city and companion characters. A lot of stuff would have to have a fame "parameter". City dwellers (Or you're most generic "Non-Playable Character" type/model A, B and C) would react to this, in it's own way. Alignment, Class, City, Place, Villain, S-K Hero, Mid-Boss, creature or race and so on and so forth. Depending on the size of the city there is a chance that no one has heard about it. I remember the Messenger's scurrying about in Baldur's Gate, I am thinking that they could be "carriers" of such news around the world. They could carry the data and drop bomb it in villages, Matrix'ing it all the way for the dwellers making them into the "know". That's all for now, have a pleasant day :D Hugs! Link to comment Share on other sites More sharing options...
ogrezilla Posted October 1, 2012 Share Posted October 1, 2012 those sound cool, but would probably require a bigger budget production Link to comment Share on other sites More sharing options...
Osvir Posted October 1, 2012 Author Share Posted October 1, 2012 Yeah, I know. Just throwing out ideas of what I would like to see in a game. Whether they are accepted or not. Best example I can come up with though: Drizzt. Link to comment Share on other sites More sharing options...
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