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http://gamestar.ru/english/interview_kickstarter_chris_avellone_project_eternity_english.html

 

 

 

Could you tell us about game’s world in detail? What climate and landscapes are expected to be seen by players? What will be the atmosphere of the game’s Universe? Will it be the dark fantasy?

More to come in the days ahead, but we can say this: we want to set up beautiful, interesting environments for the players to want to explore (we had a lot of fun in the Icewind Dale series creating dungeons like Dorn’s Deep, the Severed Hand, and even exploring the jungles of Chult). Dungeon crawling and being able to see the wonder of the fantasy world around you is one of our pillars. It won’t be doom-and-gloom fantasy, we want to shoot for a broader range of elements and experiences for the player, and we also don’t want to be too restrictive on the climate either. More to come!

 

In the promo of the game, that we’d seen on Kickstarter, the names of Chris Avellone, Josh Sawyer and Tim Cain were constantly mentioned. What is the particular role of each of them in developing of Project Eternity?

Josh Sawyer is the project lead (and he’s involved on almost all aspects of design, including races, lore and world tone), Tim Cain is doing the same (he’s currently delving into system design) I’m doing narrative design (focus on story and characters).

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