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Featured Replies

Hi everybody:)

 

I would like to share my ideas on two topics magic nad loot.

 

1. Loot

 

Let's start with loot. In many RPG when you kill a monster you get gold which is really unrealistic. So in Project Etenrity I would love to see the following: when you kill human characters (bandits etc.) you get their equipement and money that they had on them. when you kill monsters you get no money but for example fur of that creature, its claws etc. and you can seel those ingridients at a shope to get money or use them to craft weapons, armor, potions and so on. So no money for killing monsters!

 

2. Magic

 

Now for the second topic magic. I'm gone play as a sorcerer if such a class will be available and I would love to see a complex magic system. 1) elemental magic: fire, water and ice, earth, wind and lightning, light and holy magic, darkness and undead magic. 2) arcane magic. Arcane magic would include spells like hypnosis, paralyse, arcana bolt and so on. elemental magic would include magic of the elements which is obvious. Now I would like a lot of spells not like dragon age so for example if i played as a sorcerer and chose to persue the darkness magic i would have three trees of spells which I could chose from (like borderlands 2) For example those three trees would be: necormancy, blood magic, shadow magic

The necromancy tree would make my character a true necromancer with spells like for example:

summon udead minions (skeletons), ressurect fallen enemies as zombies (who fight for me), curse enemies and so on.

The blood magic tree would focus on spells that leech health from enemies, summon lesser demons and sacrifice hp for mp.

The shadow tree would focus on crowd control, illusions and so on.

another thing every character should have a hiling ability like in gyuild wars to so a srocerer would get for example a dark heal skill.

Edited by Galdegir

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