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Hi,

 

I have a quick question about the combat system. I personally prefer a turn based combat system that allows for more planning (thinking) rather than a real time combat system, especially considering the party based system (Fallout 1 & 2 did a great job with that) so here it goes:

 

What kind of combat system are you planning on? A turn based, a real time or a combination of those (or another that i haven't thought of)?

 

P.S. if this information is already available then please excuse my lack of search skills and i'd really appreciate a link. Thank you!

"Against stupidity, the Gods themselves contend in vain."

- Isaak Yudovich Ozimov

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Its' right there, on Project's Kickstarter page: http://www.kickstart...roject-eternity , in section Game Details. It's going to be real-time with pause (similar to Baldur's Gate, Icewind Dale or Planescape: Torment).

 

thank you very much sir. don't know how i've missed it since i did support them on kickstarters :))

"Against stupidity, the Gods themselves contend in vain."

- Isaak Yudovich Ozimov

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