Jump to content

Recommended Posts

Posted

There has been a lot talk about the number of companions and the quantitative aspects of the game in general. This is and will remain a rather low budget project and i love to see the focus completely on quality and not quantity. What i want to see (again) are diverse and believable interactions with and between the companions as well as reaction to the environment. Let me give you an example from the NPC banter mod for Baldur

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...