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Item backstories and sketches


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I did love the backstory for my shiny new sword in Icewind Dale, but almost as important were the fantastic pencil sketches that accompanied it. It was a real shame when later games, including later IE games like Icewind Dale 2 (I think - my memory is getting a little hazy), did away with that. The sketches as much as the history brought it to life. I would love something similar in PE.

Still playing through Planescape Torment...

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Sometimes they overdid it when they could do better by some script work. As an example, how would you like a +5 sword which breaks if you kill a non-evil character? Or a weapon which actually reacts somehow to specific monster the closer you get to him? Or a weapon which gets stronger as you kill good-aligned creatures? There's a whole world of storytelling for unique items out there.

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