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Would anyone like to hear some theories on dismemberment? /Great.

 

The truth is you must sever your model. Then close up the vertices but make it a flat plateau.

 

Here are some pictures.

 

A fine model made for this demonstration.

 

http://i.imgur.com/r892t.png

 

You can see my intended sever.

WdRf3.png

http://i.imgur.com/WdRf3.png

 

Separate mesh into two parts.

gG2gI.png

http://i.imgur.com/gG2gI.png

 

Finally I hid the top part and did a scale Z 0 to flatten the top ring.

omB4v.png

http://i.imgur.com/omB4v.png

 

Now the point is to hide something like gibs or guts in the mesh itself until needed .

 

I added a monkey head and scaled it down. The goal is to have the monkey head fly out as the guts.

 

http://i.imgur.com/ykaJx.png

 

Because the inside is see through we should cap the area that will be exposed after the severance. I used a circle to demonstrate what I mean.

yyXA9.png

http://i.imgur.com/yyXA9.png

 

I made visible the whole model again but made the top wireframe so you can see our guts.

7jVdk.png

http://i.imgur.com/7jVdk.png

 

Now this is the tricky part. Your programmer is responsible for lending a way for hiding meshes. When the wireframed part is damaged enough you set it to be invisible. Whether by roll of dice or actual countdown of its health. You then set the monkey head and the circle to be visible.

As a result you will have severed the model and revealed guts. The monkey head should fall out .

 

Depending on the creature your top half may also be best reintegrated into the world but with collision so it can roll around. Be sure your top half will have something covering it insides. A good idea is to texture the lids of your limbs with gutsty spghaetti like texture.

 

Thanks for reading my post. I hope you now understand how simple it is to prepare an art asset and program for it to have severance.

redacted

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