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Its only a couple hundred lines. But it is a very clean/neat source that resolves resource management and reference tracking albeit better than new vegas was for you guys.

 

http://i.imgur.com/cAs6H.png

cAs6H.png

 

It also has built in methods for managing memory/resources dynamically. For example smart unloading of content the player/user no longer needs, but the user can adjust how often or when it occurs if they want to. The point of all this is, compared to the development nightmare of New Vegas was, its the sort of thing you wish you could of used.

 

The strength of my source is the only thing developers need to worry about is if their game is too large for the end user's systems to begin with.

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