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Patrick Mill's blog: Halbech (Rome), Lost but not forgotten.

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Ah! Glad they at least canned that skyline, Rome was pretty disappointing when compared to the Moscow hub, very little care put in the details (no idea about Taipei).

  • 4 weeks later...

New blog post on Marburg's villa.

 

Most important snippet (imo):

The level had been designed to support the old gameplay, mostly corridor shooting, quicktime events, and context sensitive action (like the ability to throw a cup of hot coffee at an enemy, like Dead Rising, more or less).

 

We already kinda knew about QTEs and no-stealth, but as far as I recall, this is the closest we got to an actual description of the early iteration's gameplay.

Edited by WorstUsernameEver

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