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Posted (edited)

Nox was fun. The furniture roadblocks weren't. :p

 

Also I've more enjoyed certain areas with smashable stuff, than general inclusion plottering around. Like ruins of a city where there are tons of pottery and forgotten trinkets.

It is nice when the breakables feel like they make a little sense for the game world. Lots of urns in crypts, check. Tons of crates in town where no one cares that you're robbing & looting, silly. :sweat:

 

And if there's a chance of finding 'forgotten trinkets' in multiple areas, it helps a little to break up the boss run concept. Diablo2 with its other 'item hunt' areas, for instance. The top-top items were still Baal runs, but you could still get a lot of good gear from those other areas if you were patient.

Edited by LadyCrimson

Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe. 

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