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Featured Replies

Can I fix that in input.ini?

 

I don't see any term setting the Axis aBaseY, like speed, is there an attribute for inverting the LEFT ANALOG Y?

  • Author
*just* the left analog? Because there's a general invert option in-game.

 

 

TESTED, and as usual, invert option in-game is only for RIGHT ANALOG.

 

I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey

=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick

_

Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)"

BUT it only work in the game start menu, NOT in game!

 

It could a easy fix if I know the attribute.

Edited by totalrecall

  • Author
*just* the left analog? Because there's a general invert option in-game.

 

 

TESTED, and as usual, invert option in-game is only for RIGHT ANALOG.

 

I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey

=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick

_

Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)"

BUT it only work in the game start menu, NOT in game!

 

It could a easy fix if I know the attribute.

 

PUSH!

  • Author
*just* the left analog? Because there's a general invert option in-game.

 

 

TESTED, and as usual, invert option in-game is only for RIGHT ANALOG.

 

I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey

=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick

_

Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)"

BUT it only work in the game start menu, NOT in game!

 

It could a easy fix if I know the attribute.

 

PUSH!

 

PUSH.

  • Author
*just* the left analog? Because there's a general invert option in-game.

 

 

TESTED, and as usual, invert option in-game is only for RIGHT ANALOG.

 

I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey

=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick

_

Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)"

BUT it only work in the game start menu, NOT in game!

 

It could a easy fix if I know the attribute.

 

PUSH!

 

PUSH.

 

PUSH.

  • Author
*just* the left analog? Because there's a general invert option in-game.

 

 

TESTED, and as usual, invert option in-game is only for RIGHT ANALOG.

 

I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey

=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick

_

Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)"

BUT it only work in the game start menu, NOT in game!

 

It could a easy fix if I know the attribute.

 

PUSH!

 

PUSH.

 

PUSH.

 

PUSH.

  • Author
*just* the left analog? Because there's a general invert option in-game.

 

 

TESTED, and as usual, invert option in-game is only for RIGHT ANALOG.

 

I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey

=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick

_

Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)"

BUT it only work in the game start menu, NOT in game!

 

It could a easy fix if I know the attribute.

 

PUSH!

 

PUSH.

 

PUSH.

 

PUSH.

 

PUSH.

  • Author
*just* the left analog? Because there's a general invert option in-game.

 

 

TESTED, and as usual, invert option in-game is only for RIGHT ANALOG.

 

I added this line: "AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey

=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick

_

Down,InputKeyToEmulate[1]=Gamepad_LeftStick_Up)"

BUT it only work in the game start menu, NOT in game!

 

It could a easy fix if I know the attribute.

 

PUSH!

 

PUSH.

 

PUSH.

 

PUSH.

 

PUSH.

 

 

Waste of time waiting...

 

Alpha Protocol, crappy game with crappy support, period.

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