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Why Alpha Protocol has more branching plots than you might think


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Here's another preview on the latest build of the game, analyzing how different the game's cutscenes can be because of the dynamic dialogue system:

 

http://seganerds.thekartel.com/blog/2010/0...d_good_and_evil

 

Interesting to learn about the "gray area" for relationships with characters as well. I wonder just how much Michael Thornton's relationships with the pretty girls in the game would be...

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