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Books For RPG Design


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I'm finding it difficult to find good books about game design. What I am interested in is what makes good quests, what makes characters interesting and how to make them grow. How to create stimulating game mechanics (mathematics of RPG quests/rule systems) and so on. So with the forum mods permission, I'd like to post a couple of books I know about and if anyone else has come across others, please post them as well.

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The books I know about are:




Dungeon Master's Design Kit


Design Patterns of Successful Role-Playing Games


Quests: Design, Theory, and History in Games and Narratives

(I have this on order and hope it will be good)




I hope there are more out there. . .

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