Nihilus5078 Posted May 9, 2009 Posted May 9, 2009 Arg'garok Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 3-36 Critical Threat Range: 20-20, x2 On Hit: Stun, 25%, for 6 seconds DC 18 to negate stun Attack Modifier: -5 Bonus Feat: Power Attack Bonus Feat: Improved Power Attack Not Upgradable Double-Bladed Sword Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 2-12 Critical Threat Range: 20-20, x2 Upgradable (Grip, Edge) Dueling Vibrosword Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 2-12 Critical Threat Range: 19-20, x2 Not Upgradable Echani Vibrosword Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 4-14 Damage Bonus: +2 Cold Critical Threat Range: 19-20, x2 Attack Modifier: +2 Fully Upgradable Energy Baton Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-1 Damage Bonus: +1-3 Physical Critical Threat Range: 20-20, x2 On Hit: Stun, 25% for 12 seconds DC 14 to negate stun Not Upgradable Exchange Negotiator Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-1 Damage Bonus: +1-6 Physical Critical Threat Range: 20-20, x2 On Hit: Stun, 25% for 6 seconds DC 18 to negate stun Not Upgradable Force Pike Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 2-12 Critical Threat Range: 20-20, x2 On Hit: Stun, 25% for 6 seconds DC 10 to negate stun Not Upgradable Freyyr's Warblade Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 5-32 Critical Threat Range: 19-20, x2 Attack Modifier: +1 Not Upgradable Gammorean Cleaver Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 2-24 Critical Threat Range: 20-20, x2 On Hit: Stun, 25% for 6 seconds DC 14 to negate stun Attack Modifier: -2 Not Upgradable Gammorean War Axe Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 2-20 Critical Threat Range: 20-20, x2 Not Upgradable Gand Discharger Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-1 Damage Bonus: +2-16 Physical Critical Threat Range: 20-20, x2 On Hit: Stun, 50% for 6 seconds DC 22 to negate stun Attack Modifier: +1 Not Upgradable Gand Shockstaff Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 2-12 Critical Threat Range: 20-20, x2 On Hit: Stun, 50% for 9 seconds DC 14 to negate stun Upgradable Gand Silencer Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-1 Damage Bonus: +1-8 Physical Critical Threat Range: 20-20, x2 On Hit: Stun, 25% for 6 seconds DC 22 to negate stun Attack Modifier: +1 Not Upgradable Geonosian Electro-Staff Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-6 Damage Bonus: +3-18 Electrical Critical Threat Range: 20-20, x2 Not Upgradable Handmaiden's Staff Usable by: Handmaiden Damage: Physical, 2-12 Critical Threat Range: 20-20, x2 Attack Modifier: +2 Defense Bonus: 1 Not Upgradable Long Sword Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-12 Critical Threat Range: 20-20, x2 Upgradable (Grip, Edge) Ludo Kressh's War Sword Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 2-16 Damage Bonus: +2 Dark Side Critical Threat Range: 20,20, x2 Attack Modifier: +1 Upgradable (Grip, Edge) Plasma Torch Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-1 Damage Bonus: +1-6 Heat Critical Threat Range: 20-20, x2 Not Upgradable Quarterstaff Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-6 Critical Threat Range: 20-20, x2 Not Upgradable Rodian Blade Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-6 Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Strength DC 14 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Not Upgradable Rodian Death Blade Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-6 Damage Bonus: +1 Physical Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Constitution DC 10 On Hit: Attribute Damage Strength DC 14 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Not Upgradable Ryyk Blade Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 3-8 Damage Bonus: +3 Physical Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +2 Upgradable (Grip, Edge) Short Sword Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-6 Critical Threat Range: 20-20, x2 Upgradable (Grip, Edge) Shyarn Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 6-17 Critical Threat Range: 20-20, x2 Bonus Feat: Flurry Bonus Feat: Improved Flurry Attack Modifier: +1 Not Upgradable Sith Tremor Sword Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 4-14 Damage Bonus: +3 Sonic Critical Threat Range: 19-20, x2 Attack Modifier: +2 Fully Upgradable Sith War Sword Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 3-17 Critical Threat Range: 20-20, x2 Attack Modifier: +1 Upgradable (Grip, Edge) Tehk'la Blade Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-10 Damage Bonus: +5 Physical Critical Threat Range: 19-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Bonus Feat: Critical Strike Bonus Feat: Improved Critical Strike Not Upgradable Trandoshan Double-Blade Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 6-20 Critical Threat Range: 20-20, x2 +1-8 Attack Modifier: +2 Not Upgradable Trandoshan Sword Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 5-16 Critical Threat Range: 20-20, x2 Attack Modifier: +1 Not Upgradable Twi'lek Spinning Blade Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-6 Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Strength DC 18 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Not Upgradable Twi'lek Spinning Blade 2 Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-6 Damage Bonus: +2 Physical Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Constitution DC 18 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Not Upgradable Vibro Double-Blade Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 2-16 Critical Threat Range: 20-20, x2 Fully Upgradable Vibroblade Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-10 Critical Threat Range: 19-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Fully Upgradable Vibrocutter Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 1-10 Critical Threat Range: 19-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Not Upgradable Vibrosword Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 2-12 Critical Threat Range: 19-20, x2 Fully Upgradable Zabrak Vibroblade Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 3-12 Critical Threat Range: 19-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Bonus Feat: Weapon Finesse: Melee Weapons Fully Upgradable Zhaboka Feats Required: Weapon Proficiency: Melee Weapons Damage: Physical, 3-24 Critical Threat Range: 20-20, x2 +2-16 Upgradable (Grip, Edge) Favorite melee weapon is probably the Shyarn, are great use when in pairs and the Handmaiden just dominates with them in pairs. Zhaboka looks most powerful out of all of them
HoonDing Posted May 10, 2009 Posted May 10, 2009 Fully upgraded Zhaboka, I guess. The ending of the words is ALMSIVI.
Shryke Posted May 28, 2009 Posted May 28, 2009 (edited) sith war swords with the higher end damaging upgrades (off the top of my head vibration cells, mandalorian grip, and ossus? edge) is *nasty* wait, sith tremor swords Edited May 28, 2009 by Shryke when your mind works against you - fight back with substance abuse!
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