Nihilus5078 Posted May 8, 2009 Posted May 8, 2009 Pistols: Aratech Droid Oxidizer Feats Required: Weapon Proficiency: Blaster Pistol Damage: Ion, 3-8 Damage Bonus vs. Droids: +1-10 Range: 17 meters Critical Threat Range: 20-20, x3 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Upgradable (Scope, Chamber) Aratech Ionmaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Ion, 2-14 Damage Bonus vs. Droids: +2-14 Range: 17 meters Critical Threat Range: 20-20, x3 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +2 Upgradable (Scope, Chamber) Arkanian Heavy Pistol Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 2-11 Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Not Upgradable Arkanian Sonic Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Sonic, 4-12 Range: 17 meters Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Dexterity DC 18 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Not Upgradable Benok's Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 1-8 Damage Bonus: +1-4 Ion Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Not Upgradable Blaster Pistol Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 1-8 Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Not Upgradable Dashade Sonic Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Sonic, 3-6 Range: 17 meters Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Constitution DC 18 On Hit: Attribute Damage Dexterity DC 18 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Upgradable (Scope) Dashade Sonic Disruptor Feats Required: Weapon Proficiency: Blaster Pistol Damage: Sonic, 2-5 Damage Bonus: +1-10 Unstoppable Range: 17 meters Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Constitution DC 22 On Hit: Attribute Damage Dexterity DC 18 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Upgradable (Scope) Disruptor Pistol Feats Required: Weapon Proficiency: Blaster Pistol Damage: Unstoppable, 1-6 Range: 23 meters Critical Threat Range: 18-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Not Upgradable Elite Watchman Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 2-14 Range: 23 meters Critical Threat Range: 19-20, x2 +2-12 On Hit: Stun, 25% for 6 seconds DC 18 to negate stun Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Fully Upgradable Field Survival Pistol Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 1-4 Range: 23 meters Critical Threat Range: 19-20, x2 +1-4 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Fully Upgradable Freedon Nadd's Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 3-12 Damage Bonus: +2-20 Dark Side Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +2 Restricted to: Dark Side Restricted to: Sith Assassin Restricted to: Sith Lord Restricted to: Sith Marauder Upgradable (Scope) Heavy Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 1-10 Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Not Upgradable Heavy Sonic Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Sonic, 3-11 Range: 17 meters Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Dexterity DC 22 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Upgradable (Scoioe) Ion Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Ion, 1-6 Range: 17 meters Critical Threat Range: 20-20, x3 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Upgradable (Scope, Chamber) Luxa's Disruptor Feats Required: Weapon Proficiency: Blaster Pistol Damage: Unstoppable, 1-6 Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Not Upgradable Mandalorian Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 2-9 Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Fully Upgradable Mandalorian Disintigrator Feats Required: Weapon Proficiency: Blaster Pistol Damage: Unstoppable, 6-16 Range: 23 meters Critical Threat Range: 18-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +2 Fully Upgradable Mandalorian Heavy Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 2-11 Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Fully Upgradable Mandalorian Ripper Feats Required: Weapon Proficiency: Blaster Pistol Damage: Unstoppable, 3-8 Range: 23 meters Critical Threat Range: 18-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +2 Fully Upgradable Micro-Pulse Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 4-18 Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +2 Fully Upgradable Mining Laser Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 1-8 Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Not Upgradable Modified Hold Out Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 1-4 Range: 23 meters Critical Threat Range: 19-20, x2 On Hit: Stun, 25% for 6 seconds DC 14 to negate stun Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Not Upgradable Onasi Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 4-11 Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +2 Fully Upgradable Remote's Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 1-8 Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +10 Not Upgradable Republic Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 1-8 Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Fully Upgradable Scout Enforcer Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 1-4 Range: 23 meters Critical Threat Range: 19-20, x2 +1-6 On Hit: Stun, 25% for 6 seconds DC 10 to negate stun Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Fully Upgradable Sith Disruptor Feats Required: Weapon Proficiency: Blaster Pistol Damage: Unstoppable, 1-6 Damage Bonus: +1 Energy Range: 23 meters Critical Threat Range: 18-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Fully Upgradable Sonic Pistol Feats Required: Weapon Proficiency: Blaster Pistol Damage: Sonic, 1-4 Range: 17 meters Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Dexterity DC 14 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Not Upgradable Systech Aural Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Sonic, 4-7 Range: 17 meters Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Dexterity DC 18 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Upgradable (Scope) Systech Electric Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 1-8 Damage Bonus: +2-12 Electrical Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +1 Upgradable (Scope) Systech Static Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 1-8 Damage Bonus: +1-6 Electrical Range: 23 meters Critical Threat Range: 20-20, x2 Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Upgradable (Scope) Watchman Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 2-8 Range: 23 meters Critical Threat Range: 19-20, x2 +1-8 On Hit: Stun, 25% for 6 seconds DC 14 to negate stun Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Fully Upgradable Zabrak Blaster Pistol Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 4-11 Range: 23 meters Critical Threat Range: 20-20, x2 On Hit: Stun, 25% for 6 seconds DC 10 to negate stun Balanced: +2/+0 vs. two-weapon penalty if used in the off hand Attack Modifier: +3 Not Upgradable Zabrak Heavy Blaster Feats Required: Weapon Proficiency: Blaster Pistol Damage: Energy, 5-14 Range: 23 meters Critical Threat Range: 20-20, x2 On Hit: Stun, 25% for 6 seconds DC 18 to negate stun Attack Modifier: +2 Fully Upgradable Rifles and Repeaters: Advanced Mining Laser Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 1-11 Range: 28 meters Critical Threat Range: 19-20, x2 Not Upgradable Arzagdan Riot Buster Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Sonic, 1-10 Range: 28 meters Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Dexterity DC 14 On Hit: Stun, 50% for 6 seconds DC 10 to negate stun Upgradable (Scope) Arkanian Blaster Rifle Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 4-15 Range: 28 meters Critical Threat Range: 19-20, x2 Attack Modifier: +1 Upgradable (Scope) Blaster Carbine Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 1-12 Range: 25 meters Critical Threat Range: 20-20, x2 Not Upgradable Blaster Rifle Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 1-12 Range: 28 meters Critical Threat Range: 19-20, x2 Fully Upgradable Bothan Droid Disruptor Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Ion, 2-11 Damage Penalty: +2-20 Critical Threat Range: 20-20, x3 Attack Modifier: +1 Upgradable (Scope, Chamber) Bowcaster Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 2-11 Range: 28 meters Critical Threat Range: 19-20, x3 Not Upgradable Ceremonial Bowcaster Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 4-13 Range: 28 meters Critical Threat Range: 17-20, x3 Attack Modifier: +3 Bonus Feat(s): Rapid Shot, Improved Rapid Shot Not Upgradable Charric Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Unstoppable, 1-10 Range: 28 meters Critical Threat Range: 18-20, x2 On Hit: Knockdown DC 14 Attack Modifier: +4 Fully Upgradable Combat Enforcer Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 2-12 Range: 28 meters Critical Threat Range: 20-20, x2 +1-6 On Hit: Attribute Damage Constitution DC 10 Attack Modifier: +2 Fully Upgradable Disruptor Carbine Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Unstoppable, 1-10 Range: 28 meters Critical Threat Range: 18-20, x2 Notgradable Disruptor Rifle Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Unstoppable, 1-10 Range: 28 meters Critical Threat Range: 18-20, x2 Fully Upgradable Heavy Repeating Carbine Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 3-22 Range: 28 meters Critical Threat Range: 20-20, x2 Not Upgradable Heavy Repeating Rifle Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 3-22 Range: 28 meters Critical Threat Range: 20-20, x2 Fully Upgradable Ion Carbine Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Ion, 1-10 Damage Bonus vs. Droids: +1-10 Critical Threat Range: 20-20, x3 Not Upgradable Ion Rifle Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Ion, 1-10 Damage Bonus vs. Droids: +1-10 Range: 28 meters Critical Threat Range: 20-20, x3 Upgradable (Scope, Chamber) Mandalorian Assault Rifle Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 3-14 Range: 28 meters Critical Threat Range: 19-20, x2 On Hit: Stun, 25% for 6 seconds Save: DC 14 to negate stun Attack Modifier: +2 Fully Upgradable Mandalorian Heavy Repeater Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 3-24 Range: 28 meters Critical Threat Range: 20-20, x2 +1-10 Fully Upgradable Onderon Repeating Carbine Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 5-25 Range: 28 meters Critical Threat Range: 20-20, x2 Attack Modifier: +1 Not Upgradable Plasma Projector Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 2-24 Range: 28 meters Critical Threat Range: 17-20, x2 Attack Modifier: -1 Not Upgradable Repeating Blaster Carbine Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 2-12 Range: 28 meters Critical Threat Range: 20-20, x2 Not Upgradable Repeating Blaster Rifle Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 2-12 Range: 28 meters Critical Threat Range: 20-20, x2 Fully Upgradable Slavemaster Stun Carbine Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: 1 Range: 25 meters Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Constitution DC 14 On Hit:Stun, 25% for 9 seconds DC 22 to negate stun Not Upgradable Sonic Carbine Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Sonic, 1-10 Range: 28 meters Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Dexterity DC 14 Not Upgradable Sonic Disruptor Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Sonic, 1-10 Damage Bonus: +1-10 Unstoppable Range: 28 meters Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Dexterity and Stun, 25% for 6 seconds Save: DC 22 and DC 18 to negate stun Upgradable (Scope) Sonic Rifle Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Sonic, 2-14 Range: 28 meters Critical Threat Range: 20-20, x2 On Hit: Attribute Damage Dexterity DC 14 Upgradable (Scope) Verpine Droid Disintegrator Feat(s) Required: Weapon Proficiency: Blaster Rifle Verpine Droid Disruptor Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Ion, 4-22 Damage Bonus vs. Droids: +3-30 Range: 28 meters Critical Threat Range: 20-20, x3 Attack Modifier: +2 Upgradable (Scope, Chamber) War Bowcaster Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 2-11 Range: 28 meters Critical Threat Range: 19-20, x3 Fully Upgradable Zabrak Blaster Carbine Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 3-25 Range: 28 meters Critical Threat Range: 19-20, x2 Attack Modifier: +1 Zersium Rifle Feat(s) Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 3-25 Range: 28 meters Critical Threat Range: 19-20, x2 Attack Modifier: +1 Fully Upgradable For rifles, I like Zersium Rifle, always give it to HK and he pwns all enemies with it, pistols, Republic Blaster, Scout Enforcer, and Micro-Pulse Blaster, all can go from weak to one of the most powerful pistols in the game, repeaters, Heavy Repeating Blaster, same thing with the pistols.
HoonDing Posted May 8, 2009 Posted May 8, 2009 Micro-pulse blaster is the best... but I've only found those once. I usually always find dual Mandalorian heavy blasters and put them in Mira's capable hands. As for blaster rifles: Cherrik, without a doubt. The ending of the words is ALMSIVI.
Nihilus5078 Posted May 8, 2009 Author Posted May 8, 2009 Micro-pulse blaster is the best... but I've only found those once. I usually always find dual Mandalorian heavy blasters and put them in Mira's capable hands. As for blaster rifles: Cherrik, without a doubt. Cherric is great, but Zersium Rifle is also great, if you upgrade it with Targeting Scope Mark III, Mandalorian Chamber Mark III, and a Pure Rylith Power Cell, it is possible for the mechanics to look like this Zersium Rifle Feats Required: Weapon Proficiency: Blaster Rifle Damage: Energy, 11-65 Critical Threat Range: 19-20, x2 Range: 28 meters Attack Modifier: +2 On Hit: Slow, 25% for 9 seconds, DC 22 Fully Upgradable
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