Itzo Posted March 19, 2009 Posted March 19, 2009 Hello. Lately i've been replaying my collection of old games and when i started KotoR2 i found that it seems to have a problem with my PC. When i load the game it's ok, menus are fine no screen flickering whatsoever. But when i start playing the game itself my whole screen goes berserk and just flickers all the time makin my eyes hurt. I tried patching the game, using the HD movies and HD sound packs, everything i managed to find tha would help me out but the problem is still there :| So I was wondering if any of you can provide me assistance ? Here's my dxdiag report for my system and my VGA card ------------------ System Information ------------------ Time of this report: 3/19/2009, 11:33:35 Machine name: ITZO-E1C8452326 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: P5Q SE/R BIOS: BIOS Date: 07/28/08 10:03:41 Ver: 08.00.14 Processor: Intel® Core2 Duo CPU E7200 @ 2.53GHz (2 CPUs) Memory: 3326MB RAM Page File: 759MB used, 4451MB available Windows Dir: D:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful. Sound Tab 1: DirectSound test results: All tests were successful. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 9800 GTX/9800 GTX+ Manufacturer: NVIDIA Chip type: GeForce 9800 GTX/9800 GTX+ DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0612&SUBSYS_82A61043&REV_A2 Display Memory: 512.0 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0011.8208 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 2/18/2009 14:44:00, 6185088 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 2/18/2009 14:44:00, 6308224 bytes Device Identifier: {D7B71E3E-4552-11CF-E353-ADA203C2CB35} Vendor ID: 0x10DE Device ID: 0x0612 SubSys ID: 0x82A61043 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: All tests were successful. D3D7 Test Result: All tests were successful. D3D8 Test Result: All tests were successful. D3D9 Test Result: All tests were successful.
Darth Mortis Posted March 19, 2009 Posted March 19, 2009 (edited) Have you tried turning the anti-aliasing features off, along with the setting below/above that (can't recall the name of the feature, sorry). I've had some graphics problems with these activated. You might also consider changing to a lower resolution (and mhz setting for display) if you haven't done so. The recommended settings the game picks can be too high for practical playing - the 'default' settings it tends to give me can lock up the game for a short time if I get into a fight with more than two opponents. You might also look into playing the game using only one core - K2 wasn't designed to run on duel core systems. One last thing to try is to turn off all back ground programs, such as anti-virus programs, firewalls and any net connections before starting the game. These take up memory that can effect performance, and can also lead to glitches when playing. Edited March 19, 2009 by Darth Mortis
Itzo Posted March 19, 2009 Author Posted March 19, 2009 Thanks for the answer although i managed to find the option that was giving me problems - Frame Buffer Effects, so just turned it down and it's perfeclty fine now.
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