Mike_R Posted December 15, 2007 Share Posted December 15, 2007 (edited) Can anyone help me, my game appears broken when returning to Dantooine to meet the Jedi Masters. I've completed Onderon/Dxun, Dantooine, Nar Shaddaa and Korriban and Kreia tells me I need to return to the jedi enclave. When I approach I get the cut scene of the door opening, but when I enter the enclave is deserted and I can't leave. I've tried various combinations of companions but the result is always the same. Looks like a flag hasn't set properly. I've tried re-starting from my earliest save but still get the same problem. Any suggestions? I have the save game editor, though haven't used it, so it might be possible to set the flag manually if anyone knows the appropriate one. I'd be really grateful for any help as I don't want to have to write off the 50+ hours I've spent exploring the game. Edited December 15, 2007 by Mike_R Link to comment Share on other sites More sharing options...
ghosta Posted December 17, 2007 Share Posted December 17, 2007 First thing to do is to explore the entire enclave and see if you hit a trigger. If that doesn't work check your journal to make sure you've completed everything. And if you still don't know that you'll need to change curtain globals I don't know which one's, but balleons usually are the triggers, and numerics often affect gameplay. When you find the right ones change the non quantity flags to 1 which meens on, true, occured, etc. and 0 meens negitive, no, off, hasn't happened etc. Your not all ways being honest when your telling the truth. Everything slows down when water's around. Link to comment Share on other sites More sharing options...
Mike_R Posted December 17, 2007 Author Share Posted December 17, 2007 First thing to do is to explore the entire enclave and see if you hit a trigger. If that doesn't work check your journal to make sure you've completed everything. And if you still don't know that you'll need to change curtain globals I don't know which one's, but balleons usually are the triggers, and numerics often affect gameplay. When you find the right ones change the non quantity flags to 1 which meens on, true, occured, etc. and 0 meens negitive, no, off, hasn't happened etc. Thanks for the reply, I was beginning to think nobody was out there The tip on the globals is really useful, I'll concentrate on the booleans and experiment. I've tried running all over the enclave to no avail. Don't think I have any quests left that can be completed, but I'll re-check. A friend told me Kreia is meant to refuse to enter the enclave, but in my game she happily follows me in so it may be a flag around her that needs setting. If I can't sort it I might post to see if someone has a save game they'd be willing to share, not to use it to complete the game, I want to finish it with my version of the exile, but if I can analyse and compare the variables it might help me de-bug my save. Link to comment Share on other sites More sharing options...
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