jikman Posted June 1, 2007 Posted June 1, 2007 (edited) I know I have an integrated graphics card, and it's not entirely shocking to see KOTOR II not working on it. What I am experiencing is apparently quite common; though, my search for a possible solution has been in vain. From what I see, it seems that KOTOR II has the same engine (Odyssey) as KOTOR I, thus I suspect that there is a solution that will get my KOTOR II working on my integrated graphics card, since I was able to play KOTOR I perfectly fine after updating drivers. Things I have tried: 1) Updated video drivers. (Which was how I got my KOTOR I working) 2) Reboot and terminate any unnecessary programs before running KOTOR II (yielding more CPU and RAM available for my integrated graphics to steal resources from) 3) Adding "Disable Vertex Buffer Objects=1" under [Graphics Option] in swkotor2.ini 4) Use 3D-Analyze to launch the game, which all the Hardware Limits emulated (esp. hardware T&L). Although Intel 945GM lacks hardware T&L, having a duo core 1.66ghz, and about 1.6GB of free RAM available for KOTOR II to run, I think it should be adequate. If there is anything else I can try to make KOTOR II run, please let me know. Any help is appreciated, thanks. Here is my DxDiag: ------------------ System Information ------------------ Time of this report: 6/1/2007, 13:25:11 Machine name: HOTCOFFEE Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: MM061 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A14 Processor: Genuine Intel® CPU T2300 @ 1.66GHz (2 CPUs) Memory: 1014MB RAM Page File: 365MB used, 2074MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Mobile Intel® 945GM Express Chipset Family Manufacturer: Intel Corporation Chip type: Intel® GMA 950 DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_01BD1028&REV_03 Display Memory: 224.0 MB Current Mode: 1280 x 800 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: igxprd32.dll Driver Version: 6.14.0010.4814 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 3/30/2007 21:33:56, 57344 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: igxpmp32.sys Mini VDD Date: 3/30/2007 21:34:14, 5704672 bytes Device Identifier: {D7B78E66-64E2-11CF-5661-B721A2C2CB35} Vendor ID: 0x8086 Device ID: 0x27A2 SubSys ID: 0x01BD1028 Revision ID: 0x0003 Revision ID: 0x0003 Video Accel: Deinterlace Caps: n/a Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Not Available DDraw Test Result: All tests were successful. D3D7 Test Result: All tests were successful. D3D8 Test Result: All tests were successful. D3D9 Test Result: All tests were successful. Edited June 1, 2007 by jikman
Sand Posted June 1, 2007 Posted June 1, 2007 That card only uses OpenGL up to 1.3 if I remember correctly. KotOR 2 requires 1.4 minimum. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
jikman Posted June 1, 2007 Author Posted June 1, 2007 I just checked on Intel's site, my card supports OpenGL 1.4.
Sand Posted June 2, 2007 Posted June 2, 2007 Hmmm... I don't know then. I don't mess with Intel stuff because they are often low quality and crappy. Does your board use shared memory for its video card processing? If it does, that could be the main source of your problem. KotOR2, and neither does NWN2 by the way, absolutely will not work with shared memory. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
jikman Posted June 2, 2007 Author Posted June 2, 2007 Yeah, it's definitely shared. The strange thing is, it worked fine in KOTOR I with High quality, 1024 x 768, shadows, grass, etc. It just stumps me that it gives me that "blank screen after starting movie" problem. I feel that there must be an easy solution to just get it running.
j_iceman_21 Posted August 19, 2008 Posted August 19, 2008 Star Wars*: Knights of the Old Republic* game displays a black screen when loading or it minimizes to the taskbar, with no means to restore it. error: "SWKotOR Scan Results. Game Requirements Not Met. You current hardware configuration does not meet the game's required specifications." Details information shows: "Video Failed...Graphics Required: 32 MB OpenGL 1.4 compatible PCI or AGP 3D Hardware Accelerator with Hardware Transform and Lighting (T&L) Capability required....OpenGL Failed...Required: Non-Windows Generic OpenGL 1.4.0 drivers" Menus show in the wrong location of the screen. Blocky areas sporadically appear during the game. Solution: Use the latest Intel
Cloud Maxier Posted September 12, 2008 Posted September 12, 2008 Star Wars*: Knights of the Old Republic* game displays a black screen when loading or it minimizes to the taskbar, with no means to restore it. error: "SWKotOR Scan Results. Game Requirements Not Met. You current hardware configuration does not meet the game's required specifications." Details information shows: "Video Failed...Graphics Required: 32 MB OpenGL 1.4 compatible PCI or AGP 3D Hardware Accelerator with Hardware Transform and Lighting (T&L) Capability required....OpenGL Failed...Required: Non-Windows Generic OpenGL 1.4.0 drivers" Menus show in the wrong location of the screen. Blocky areas sporadically appear during the game. Solution: Use the latest Intel
Gerd Posted September 20, 2008 Posted September 20, 2008 Hi all, I'm having the same problem with my graphics card. Trying to run Kotor 2 on my Dell Latitude D420 which has Intel 945 GM Express grafx card on it. RAM should be enough (1.5GB). I've installed the patch 1.0b, tried to run the game using 3D Analyzer and disabled movies. Yet the problem is still the same (crashed after intro movie). Has anyone figured out a solution for this? I'm getting desperate here. HELP !!!! Regards, Gerd
Deadly_Nightshade Posted September 20, 2008 Posted September 20, 2008 Hello Gerd, could you post the rest of your specs? "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot
Gerd Posted September 20, 2008 Posted September 20, 2008 Hi Nightshade, Here's the rest of my specs (from Scan Hardware) [OS] Name=WinXP Version=Windows XP v5.1 build 2600 Service Pack 2 Service Pack=Service Pack 2 Status=Pass [swapFiles] C:\pagefile.sys=2046 [CPU] CPUCount=1 CPUSpeed=1197 CPUFamily=6 CPUModel=14 CPUStepping=12 CPUVendor=Intel CPUName=Intel® Core Duo CPU U2500 @ 1.20GHz Status=Warning [Memory] RAM=1528 Status=Pass [Disk Free Space] C: (NTFS), UNICODE=16.39GB Status=Pass [CD-ROMs] DriveLetters=E:\ Drives= [Video] Video Card Name=Mobile Intel® 945GM Express Chipset Family Video Memory=256 Desktop Resolution=1280x800x32 @ 60Hz DirectX=DirectX 9.0c (4.09.00.0904) OpenGL Version=1.4.0 - Build 7.14.10.4814 OpenGL Vendor=Intel OpenGL Renderer=Intel 945GM Vid Card Status=Warning Vid Card Driver Status=Pass GL Status=Pass DX Status=Pass [Audio] Sound Card Name=SigmaTel Audio Status=Pass I've downloaded and installed the latest graphics driver from Dell as well. Thanks. Regards, Gerd
refuse Posted September 24, 2008 Posted September 24, 2008 I've got a Dell D820 laptop that uses the very same graphics card, 1.8 GHz core duo, 1 GB of RAM etc and I don't have any major problems running either game (...apart from sith armours looking white instead of shiny, all blades looking semi-transparent at time and having to lower game specs for certain areas). I did, however, experience the 'black-out' hang after the intro movie for TSL when I installed the game with a no-cd 'patch' and used a mounted .iso copy of my play disc with daemon tools (original was too scratched). It worked fine when I reinstalled and got a new play CD. Make sure you turn off all such apps, maybe it's something in the background that's causing the mess.
Deadly_Nightshade Posted September 24, 2008 Posted September 24, 2008 Gerd, have you tried running the game on only one of the two cores? "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot
Gerd Posted September 24, 2008 Posted September 24, 2008 Hello, Yes, I tried setting the affinity of the CPU to either 0 or 1 but still getting the same result. As for background processes, which ones should I look out for? I've turned off my anti virus program but there are some other things still running such as Dell QuickSet, AppleMobileDevice and other Dell stuff. Maybe it doesn't work with the no CD patch? Thanks guys. Regards, Gerd
refuse Posted September 24, 2008 Posted September 24, 2008 Maybe it doesn't work with the no CD patch? Exactly. If you a 'no CD patch', you won't be able to get it run. Try with original CD and without that patch.
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