April 13, 200718 yr Harped on this before NWN2 released. But neither NWN nor NWN2 implemented character item slots correctly. http://www.wizards.com/dnd/files/MagicItemRecordSheet.zip Wouldn't really take much to fix...a few new constants, script changes to check the additional slots when equipping/unequipping, revise a few items to make them graft to the appropriate slot when worn, the inventory UI, etc. I think most of us have given up wanting more visually from NWN2. so just give us PnP slots, logically instead. The number of hidden creature weapon/hide slots is extremely limiting as well. Would be cool to see slots for limbs beyond 2. 8 could cover simultaneous gores, bites, wings, extra limbs, spell-like abilities, grapple/snares, etc. seriously, the tail slot should not be forced to double as a bite (unless your creature likes to talk from his ass). would also love to see the current 1 slot for hide become 3. a slot for race, a slot for type and a slot for template. In the long run that could help the community (and OE) bang through the creation of unique creatures via a system of pre-defined skins. write scripts to target the appropriate slot would save time instead of iterating through an overwhelming number of IPs on a single hide.
April 13, 200718 yr Nice idea, and i'm sure the developers of the Planescape mod would love to have. Hopefully this is possible to mod in, although i fear it might be hardcoded.
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